That said, I'm off to Mario Kart on my SNES to reminisce about the good old days, and dream of what this cartridge could have been. I wouldn't feel right about not giving you that warning. The thing is, even with all its bells and whistles, Mario Kart 64 is very likely to disappoint you after about a week. If you own a Nintendo 64, you're probably going to buy this game whether or not you read and heed this review - after all, there aren't really a lot of N64 games to choose from, and it IS a Mario title. This is a big surprise considering Nintendo has built its empire on solid control and design in its games. None of these problems ever really destroys the game entirely, but they do make it more difficult to get excited about picking up the controller for more than a handful of races. The result is that players can (and do) drive around for minutes without even spotting an opponent - much less getting a chance to score a hit. This same lack of play consideration also infects the super-large battle courses. This is due in part to the game's extra wide tracks, and in part to the poor AI routines - which deliver opponents who seem more like they're on their way to the local convenience store than in an all-out race for the finish line. First off, and perhaps most importantly, single-play mode is just too easy. While Mario Kart 64 is certainly better than most of these titles, it still shows a lack of solid play design that really hurts its long-term play value. History has shown us plenty of titles that featured the very best sound and graphics money could buy which still somehow ended up being not much fun to play - Killer Instinct, Rebel Assault, and Tomb Raider all come to mind. But once you get past the predictable new additions, you begin to realize that there's really not much depth to Mario Kart 64. The addition of more detailed sliding techniques and a few new nasty things to distract (read: crash) your opponents are welcome features (the deadly lightning bolt just can't be beat for dispensing raw fear). Diddy Kong Racing is a racing/adventure game developed and published by Rareware for Nintendo 64.Featuring gameplay elements equivalent to the Mario Kart series, the game includes the use of airplanes, hovercrafts, and cars. And from Wario's penguin-like mumblings to the glittering crown on the Princess'- head, it's obvious that the design team was plenty willing to get down and dirty with the presentation aspects of the game. This should all be great news to Mario Kart fans, and in fact it is - sort of.ĭon't get me wrong: There's nothing really wrong with the new Mario Kart - the increasingly rotund plumber and his jolly crew have never looked and sounded so good. There's a whole new set of courses, new racers, slick 3-D graphics, and most surprisingly, a four-player simultaneous play option. I also have vague memories of him giving me a Pokémon game that same night, but it wasn't a handheld one from what I recall, so perhaps Stadium was my first Nintendo game? Who knows, I don't even know for certain that he gave me a game.Super Mario Kart, one of the greatest head-to-head titles ever released for the cartridge systems, is back, this time for the Nintendo 64. Turns out that's what was in the box my uncle gave me. I couldn't contain my excitement, and went straight to the cupboard, pulled out a cardboard box and opened it, only to find not a Super Nintendo but a Nintendo 64! Then she told me she thought there was one in the garage. I told my mum sometime in August last year that I wished I had an SNES and was going to look for one on eBay. I'd always hated Mario, but this time last year I bought Mario Kart Wii which completely turned my life around, no joke. Last year was the first time I really understood what it was like to be a gamer. I have vague memories of this, but I was quite young (don't panic, I'm nearly 15, not an underage user!). Well.a few years ago (probably around 2005), before I was interested in gaming, we were at my uncle's house for a party, and he gave me something.
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